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Text-Book of Pediatrics

Posted by admin 13 March, 2010 (0) Comment

Image and video hosting by TinyPic 958 pages | General Books (January 2010) | ISBN: 115356131X | PDF | 74.5 MB The book covers the entire field of pediatrics as completely as more bulky volumes. The discussions of the individual disease conditions are absolutely dependable and the therapeutic measures advised are in line with the most recent accepted usage. Download links: uploading.com l depositfiles.com

Categories : Ebook Download Tags : Multimedia

Easy Guide to Photoshop CS2: Image Editing for New Users and Professionals

Posted by admin 21 February, 2010 (0) Comment

Easy Guide to Photoshop CS2: Image Editing for New Users and Professionals

"Hinkel…has put together a handy guide to some of the key features of CS2. He has also created an excellent Web site that provides additional sections and images to supplement the book…" – Digital Photographer "If you’re after a concise introduction to Photoshop CS2′s many image-editing facilities, this is a useful book that packs in a lot of information at a modest price." – Advanced Photoshop "This concise and accessible title is excellent for anyone thinking of upgrading to CS2, or those who have already made the leap…this is a well-structured book that is useful and easy to navigate through." – Photoshop Creative Rapidshare Link http://rapidshare.com/files/350682092/Easy_Guide_to_Photoshop_CS2_Image_Editing.pdf

Categories : Ebook Download Tags : Multimedia

Sandro Segre – A Weberian Analysis of Business Groups and Financial Markets

Posted by admin 20 February, 2010 (0) Comment


Sandro Segre – A Weberian Analysis of Business Groups and Financial Markets
Publisher: Ashgate | 2008-05-20 | ISBN: 0754671615 | PDF | 142 pages | 1.05 MB

Moral economy, as a set of rules which regulate market transactions, has been the object of much research and debate since the 1980′s. Classical sociological authors such as Weber, Simmel, and Toennies also dealt with this subject, however Weber in particular dwelt on the rules of the moral economy in the financial markets. This work sheds light on Weber’s contribution, as distinguished from those of Simmel and Toennies, formulating two models of business relations, one oligopolistic and the other based on free competition, and shows the consequences on competitiveness in the World market that flow from the prevalence of the one model or the other. The conduct of actors in financial markets is also accounted for, making reference to Weber’s writings on the London and Berlin Stock Exchanges, and to investigations on contemporary financial markets.

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Categories : Ebook Download Tags : Multimedia

Adobe Creative Suite 2 Classroom in a Book

Posted by admin 19 February, 2010 (0) Comment

Adobe Creative Suite 2 Classroom in a Book


Product Description

Adobe Creative Suite 2, Adobe’s tightly integrated set of design tools, offers enough goodies to make any graphic designer swoon. Since the Premium edition of this software collection includes Photoshop CS2, Illustrator CS 2, InDesign CS2, GoLive CS2, and Acrobat 7.0 Professional–as well as a handful of other shiny new tools–users will find everything they need to create beautiful content for print, the Web, and mobile devices. Here to make sure you master it quickly and completely is a self-paced guide from Adobe’s Creative Team–the folks behind the software. With the Classroom in a Book series, you learn by immersion. Step-by-step, project-based lessons walk you through sample real-life projects, while review questions at the end of each chapter reinforce the new skills you’ve learned. The companion CD, filled with lesson and media files, will have you working on print, Web and PDF projects in no time. Whether you’re a graphic design novice, student, graphic designer, educator, or are just new to the Adobe Creative Suite, this book will give you a solid overview of Adobe’s creative design software.

About the Author

The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products.

Product Description

Adobe Creative Suite 2, Adobe’s tightly integrated set of design tools, offers enough goodies to make any graphic designer swoon. Since the Premium edition of this software collection includes Photoshop CS2, Illustrator CS 2, InDesign CS2, GoLive CS2, and Acrobat 7.0 Professional–as well as a handful of other shiny new tools–users will find everything they need to create beautiful content for print, the Web, and mobile devices. Here to make sure you master it quickly and completely is a self-paced guide from Adobe’s Creative Team–the folks behind the software. With the Classroom in a Book series, you learn by immersion. Step-by-step, project-based lessons walk you through sample real-life projects, while review questions at the end of each chapter reinforce the new skills you’ve learned. The companion CD, filled with lesson and media files, will have you working on print, Web and PDF projects in no time. Whether you’re a graphic design novice, student, graphic designer, educator, or are just new to the Adobe Creative Suite, this book will give you a solid overview of Adobe’s creative design software.

About the Author

The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products. Rapidshare Link http://rapidshare.com/files/350589581/Adobe_Creative_Suite_2_Classroom_In_A_Book.chm

Categories : Ebook Download Tags : Multimedia

Adobe InDesign CS2 Classroom in a Book by Adobe Creative Team

Posted by admin 19 February, 2010 (0) Comment

Adobe InDesign CS2 Classroom in a Book by Adobe Creative Team


Product Description

With its ever-tightening integration with Adobe’s full suite of creative products and its own increasingly sophisticated feature set, InDesign is winning legions of Quark and FrameMaker converts. If you’re among them–or if you’ve decided to sidestep those programs altogether–you need this book. In these pages, the Adobe Creative Team uses a series of project-based lessons to provide a thorough grounding in the InDesign school of page design. You’ll find step-by-step lessons in InDesign CS2 fundamentals plus plenty of the advanced tips and techniques you need to take your page designs to the next level. The workbook-style format includes self-paced lessons followed by review questions to reinforce the knowledge and a CD with all of the files required to complete the book’s projects. Throughout, special focus is given to the features new to InDesign CS: the new Adobe Bridge file browser; object styles, snippets, smarter text handling, the ability to hide or show layers in Photoshop and PDF files, and much more.

About the Author

The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products. Rapidshare Link http://rapidshare.com/files/350613787/Adobe_InDesign_CS2_Classroom_in_a_Book.chm

Categories : Ebook Download Tags : Multimedia

Game Developer: 2005 Game Career Guide

Posted by admin 19 February, 2010 (0) Comment

Game Developer: 2005 Game Career

Guide Rapidshare Link http://rapidshare.com/files/350504861/Game_Developer_-_Game_Career_Guide_Fall_2005.pdf

Categories : Ebook Download Tags : Multimedia

Adobe Illustrator CS2 Classroom in a Book

Posted by admin 19 February, 2010 (0) Comment

Adobe Illustrator CS2 Classroom in a Book


Product Description

How often have you wished you had access to the team behind your favorite software–in this case, Adobe Illustrator–so that you could really pick their brains about all of its coolest features? With this book, you do. In these pages, the Adobe Creative Team gives you a guided tour of the graphics powerhouse, Adobe Illustrator CS2. Best of all, it does so at your pace. Whether your beautifully designed graphics end up in print, the Web, broadcast video, or even cell phone displays, this book shows you how to get them there–easily, elegantly, and efficiently. You’ll find step-by-step, project-based lessons in all of Illustrator’s key features, including those that are new to CS2: Live Trace, Illustrator’s powerful bitmap-to-vector tracing tool; Live Paint, a revolutionary paint tool that lets you apply color to vector graphics intuitively and easily; the new Control Palette, which makes tools easier to locate and select, the Adobe Bridge file browser, tighter integration with Photoshop CS2, and more. Each chapter contains a project that builds on your growing knowledge of the program, while the companion CD includes all the files you need to complete the book’s lessons.

About the Author

The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products. Rapidshare Linkhttp://rapidshare.com/files/350602103/Adobe_Illustrator_CS2_Classroom_in_a_Book.chm

Categories : Ebook Download Tags : Multimedia

3ds Max 2010 Bible

Posted by admin 19 February, 2010 (0) Comment

3ds Max 2010 Bible

3ds Max 2010 Bible

Product Description

Covers both 3ds Max 2010 and 3ds Max 2010 Design Hands down, the best book on 3ds Max around Whether you’re a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It’s crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don’t miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you.

  • Do freeform sculpting with the new Graphite Modeling Tools
  • Use the new Material Explorer interface to quick-navigate material hierarchies
  • Discover viewport exposure control, ambient occlusion, and soft shadows
  • Add multiple sound tracks to your scene with the ProSound features
  • Quickly find mesh problems with the xView display options
  • Paint directly on models in the new Viewport Canvas mode

What’s on the DVD? You’ll find before-and-after example files for every tutorial in the book, as well as:

  • Unique models and textures you can customize for your own designs
  • A searchable full-color PDF of the book

System Requirements: See the DVD appendix for details and complete system requirements. Also in the Book

  • A 16-page full-color insert highlighting cutting-edge work from 3ds Max artists
  • Animate a space scene
  • Paint models in the viewport
  • View models with soft shadows

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

From the Back Cover

Covers both 3ds Max 2009 and 3ds Max 2009 Design This is, hands down, the best book on 3ds Max you’ll find If you want just one book to be your go-to guide for all things 3ds Max, this is the book. Whether you’re a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it’s all here. You’ll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity.

  • Discover the ViewCube, SteeringWheels, and more ways to navigate the viewports
  • Use the new ProMaterials to create realistic materials
  • Improve texture mapping over irregular shaped objects using Spline Mapping
  • Blend multiple texture maps together with the new Composite Map
  • Easily create architectural walkthroughs with the Walkthrough Assistant

Rapidshare Link http://rapidshare.com/files/350562386/3DS_Max_2009_Bible.pdf

Categories : Ebook Download Tags : Multimedia

A Theory of Fun for Game Design

Posted by admin 19 February, 2010 (0) Comment

A Theory of Fun for Game Design


Review

"Does for games what Understanding Comics did for sequential art. You’ll never look at fun the same way again." — Cory Doctorow, Author of Eastern Standard Tribe and Down and Out in the Magic Kingdom; co-editor of Boing Boing

"I expect this book to become an instant classic, fascinating to anyone who has ever made or played a game." — Noah Falstein, Freelance Game Designer/Writer/Producer

"Raph Koster offers a road map for how to make games an even more expressive medium." — Henry Jenkins, Director, MIT’s Comparative Media Studies Program.

"Raph’s focus on finding new ways to communicate complex design issues has been an incredible benefit to game developers" — David Perry, President Shiny Entertainment (Atari, Inc.)

"You’ve written a wonderful starting point for research and many future dinner conversations!" — Cory Ondrejka, VP, Linden Lab

A book about fun which is actually fun to read. It reminds me of Scott McCloud’s Understanding Comics. — Henry Jenkins, Director, MIT’s Comparative Media Studies Program

A thoughtful take on how and why games are fun (and important)… chock full of insights, jokes and asides. — Robin Hunicke, Northwestern University

Does for games what Understanding Comics did for sequential art. — Cory Doctorow, Author of Eastern Standard Tribe and Down and Out in the Magic Kingdom, co-editor of Boing Boing

Everyone from professional game developers to those who want to understand why we play games will enjoy this book. — Cory Ondrejka, Vice President, Linden Lab

Product Description

Authored by Raph Koster, Chief Creative Officer of Sony Online Entertainment, this brilliantly illustrated book is a storyboard filled with inspirational ideas for all designers. As Will Wright (co-creator of SimCity 2000 and SimCopter) states in his foreword, "Raph forages across wide intellectual landscapes and then returns to share what he’s discovered with the rest of us…. He has filtered out a treasure trove of useful and relevant nuggets from a career’s worth of his own research." A Theory of Fun for Game Design features a novel way of showing interactive designers how to improve their designs to incorporate the highest degree of fun. This book will truly inspire and challenge game designers, as well as artists and designers from all segments of the industry. The unique format of A Theory of Fun, with engaging text and thought-provoking illustrations, will ensure that this book becomes a classic text for designers. Already endorsed by major players in the gaming world – such as BoingBoing, Noah Falstein, and Henry Jenkins of MIT – A Theory of Fun covers such essential topics as: • Why some games are fun and others boring • Why making a game too hard—or too easy—is a mistake • Why games have to balance deprivation and overload, order and chaos, silence and noise • The difference between designing content and creating an experience • Why both adults and children like to play games • How playing a game and learning are connected • The ethics of entertainment Rapidshare Link http://rapidshare.com/files/350603650/A_Theory_Of_Fun_In_Game_Design.pdf

Categories : Ebook Download Tags : Multimedia

Beginning Game Art in 3Ds MAX 8

Posted by admin 19 February, 2010 (0) Comment

Beginning Game Art in 3Ds MAX 8

Product Description Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and characters. You will also learn the basics of rigging and animating your game characters. Using this book’s hands-on approach, you’ll jump right in and begin creating your own art using the amazing features of 3ds Max 8.

About the Author

Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment.

Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books.
Game Art for Teens
Beginning Illustration and Storyboarding
Game Design for Teens
Mastering Digital Art
The Animation Reference Book
Basic Drawing for Games
Game Art for Teens 2nd Edition
Beginning Game Art in 3ds max
Everyone Should Draw
Game Character Animation All In One
Figure Drawing With Virtual Models
Maya 3ds Max Side-by-Side

Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few.

Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University¿s Marriott School of Management.

Dan Whittington launched his career in the video game world of 2D and 3D modeling and animation at Sculptured Software, where he worked on such titles as Mortal Kombat, MechWarrior, Turok, NBA Jam, WrestleMania, War Zone, Combat Medic, Snow Cross 2, and Need for Speed 2. Whittington is the owner of IMAGE Art & Design and also teaches at SLCC as an adjunct instructor. Rapidshare Link http://rapidshare.com/files/350628920/Beginning_Game_Art_In_3DS_Max_8.pdf


Categories : Ebook Download Tags : Multimedia
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